Game Programming Wiki Tutorial Contest - Entry List
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FINISHED! The contest is now complete; click here to view the results!
Greetings, contest entrants, and tutorial browsers!
Below is the list of current entries in the Game Programming Wiki Tutorial Contest. If you are a new entrant, be sure to list your tutorial below. You must include the link to your tutorial (with the tutorial title as the link text), and your forum user name (so that we can find your email address if you win!).
- Tutorials by AkiRoss
- Tutorials by Almar
- Creating a scriptable interface using CEGUI Winner: 3rd Place
- Implementing a simple renderstate manager
- Tutorials by Atiaxi
- Tutorials by Celled
- Tutorials by Lars Åkesson
- Tutorials by me22
- Modern C++ : Going Beyond "C with Classes"
- Tutorials by Mr. Awesome
- Genetic Algorithm Winner: 5th Place
- Tutorials by nilkn
- Tutorials by Peachysoft
- Tutorials by Psychopath
- Tutorials by Sadistic Penguin
- Tutorials by Seoushi
- Engine development overview
- Designing the System Core
- Designing the Graphics Core
- Designing the Input Core
- Designing the Sound Core
- Tutorials by Sion
- Design patterns Winner: 4th Place
- Tutorials by Snoolas
- Tutorials by Soconne
- Faster Ray Traced Terrain Shadow Maps Winner: 2nd Place
- OpenGL Selection Using Unique Color IDs
- Generating Mesh Shadows On Terrain Using OpenGL
- Tutorials by Struan
- Tutorials by TwistedMatrix
- Tutorials by xaver