Game ideas: Learning Quest
From GPWiki
Learning Quest is an idea for a Massively Multiplayer Online Role Playing Game directed toward elementary schoolers. It would involve item collecting, completing missions, and perhaps minimally violent (no gore, no guns, etc.) combat.
- Items would be found in crates dropped by enemies or just randomly scattered about. The crates would be unlocked by solving a math problem, correcting a gramatically incorrect sentence, filling in a diagram, etc.
- Tangram pieces - needed for two purposes:
- to construct temporary "vehicles", "teleporters", or "spaceships" that transport the player to isolated areas on the map
- to unlock hidden caves
- In order to do these things, the players would have to use the tangrams on hand to complete puzzles.
- Books would contain pages of information and a quiz at the end, giving players experience points if completed.
- Handheld games would unlock mini-games involving thinking, such as a Tetris-like game, checkers, etc. The games could be played when missions are not being done.
- Tangram pieces - needed for two purposes:
- Missions would involve solving a problem, defeating a boss, finding an item, etc.
- For bosses, there could be a variety of methods of combat. For a kiddie game, the author of this page was thinking along the lines of:
- monsters made of tangrams that are fought with tangrams; when a player throws a tangram at the boss, one of the boss's parts are replaced with that tangram, and the old piece falls off; that can then be thrown, and so on until none of the tangrams are in their original location, defeating the boss
- robots that are damaged by certain chemical elements and compounds; the players are given clues, and must choose the right elements to fuse and launch
- whatever other strange ideas that can be thought of
- For bosses, there could be a variety of methods of combat. For a kiddie game, the author of this page was thinking along the lines of:
There could be two ways to hook up with other players:
- The game could be hooked up to a school computer network, so students and only students could interact with each other.
- the usual online gameplay