According to hge.relishgames.com, HGE (Haaf's Game Engine) is a "an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily." It is built upon DirectX 8, but no knowledge of DirectX programming is necessary, just familiarity with C++.
As of November 25, 2005, HGE has gone open source, and is licensed under the LGPL. However, BASS, the sound library that HGE uses, is not open source. You must purchase a license for BASS in order to use it in commercial applications.
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- Windows 98/2000/NT/ME/XP
- BASS - the sound library that HGE uses
Tutorials and Source
Note: The following tutorials are meant to be done sequentially. Each new section of the tutorial will build from the previous sections. The only exception is the final section, which will show you how to build a simple 2D game in HGE from scratch. Comment: This tutorial is not up to date with HGE 1.7.
On the Wiki