KonsolScript:Tutorials:Variables
Variables
Variables help your computer to remember values. Upon closing your program, all values assigned to variables will be forgotten.
Data types
KonsolScript can remember three types of data -- numeric, state, and textual values.
- Number - remembers any numeric value.
- Boolean - remembers any state (or better known to others as flags).
- String - remembers any type of data as textual data.
User-Defined Variables
You can use variable to your program -- You just have to declare one using the syntax below.
/*
* Var:DataType variable_name; */
By following the syntax, we can declare our variable named age.
//declares age as Number variable
Var:Number age; age = 24;
Variable Scope
- Local Variables - these variables are only accessible inside the function it was declared.
function main() {
foo()
Konsol:Log("inside main() > " + x)
} function foo() {
Var:Number x;
x = 10;
Konsol:Log("inside foo() > " + x)
} //Outputs... //inside foo() > 10 //Error in line 3 The sample above makes an error because x was declared inside foo function.
function main() {
Var:Number x;
x = 20;
foo()
Konsol:Log("inside main() > " + x)
} function foo() {
Var:Number x;
x = 10;
Konsol:Log("inside foo() > " + x)
} //Outputs... //inside foo() > 10 //inside main() > 20 The sample above demonstrates a local variable on two different functions that uses same name would not cause error because neither was declared as global variable.
Var:Number x;
function main() {
x = 20;
foo()
Konsol:Log("inside main() > " + x)
} function foo() {
Var:Number x;
x = 10;
Konsol:Log("inside foo() > " + x)
} //Outputs... //Error on line 8 The code above shows a conflicting declared Global and Local variable that uses same name. Once a variable was declared globally, it cannot be re-declared inside any function.
- Global Variables - these variables are accessible from any functions that tries to store values to it.
Var:Number x;
function main() {
x = 20;
foo()
Konsol:Log("inside main() > " + x)
} function foo() {
x = 10;
Konsol:Log("inside foo() > " + x)
} //Outputs... //inside foo() > 10 //inside main() > 10 Although main function assigned 20 to x first, foo function will print out 10 since it stored the value 10 after main function did. And so, main function will also print 10.
Built-in Variables
KonsolScript declares some variables to act as the fake Direct Memory Access (also known as registers). For example, you can check if the Left-Mouse Button is pressed by checking the state of LMB (a built-in Boolean variable).
You can see the name of other built-in variables in FreeKE.log (when using FreeKE) or kwkse.log (when using Quixie).
All KonsolScript built-in variables are global variables.
~creek23~