Magnetism Pattern

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The Magnetism pattern teaches how to make it easier and less frustrating to do precise targeting.

Contents

Definition

Problem

In games there is often a need for being able to click a small figure, icon or even a single pixel very quickly. This can cause beginners, handicapped and, to some extent, everybody else to become frustrated instead of being entertained by the game. The problem is most common in 3D shoot 'em up games and in fast paced real time strategy games but occur in other genres as well.

Context

  1. Very precise targeting is required to do a frequently used action.

Solution

  1. Make the target easier to hit. This can be done by extending the hit boundaries for the target or by a "smart" technique such as the cursor snapping to close units in strategy game.
    It is very important that this feature is an user selectable option and not something that is imposed on the user, as advanced users may want the extra challenge.


Example Usages

Consider a real time strategy game where you are in control of a large amount of units, many of which are visible on the screen at the same time. The units are selected by clicking on them. Below is illustrated three different methods of computing if a unit has been selected.

Illustration of different ways of determining if a unit is picked


A usage of the magnetism pattern in a 3D first person shooter game could be the auto-aim option that many such games already feature. Players can then enable auto-aim if they are new to the game and need some help, and choose to disable the option when they feel they are ready to aim completely manually.

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