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Postmortem literally means, "after death," and in the world of game development refers to the act of analyzing a game's development after completion. Postmortems provide insight into the world of game development, and often provide the reader with helpful tips on what to do, and what not to do when developing a game.

Blob Shepherd 
Outlines the making of a simple little dexterity game (in C++).
Unga Bunga 
Postmortem for a caveman themed deathmatch game, from Fusion Apple Entertainment.

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