# Difference between revisions of "Template:OpenGL:Tutorials:Wiki"

From GPWiki

(Created page with "====C==== * A quick intro to some OpenGL theory, including matrix stacks * Picking an object * [[OpenGL:Tutorials:Basic_B...") |
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* [[Generating_Mesh_Shadows_On_Terrain_Using_OpenGL|Generating Mesh Shadows On Terrain Using OpenGL]] | * [[Generating_Mesh_Shadows_On_Terrain_Using_OpenGL|Generating Mesh Shadows On Terrain Using OpenGL]] | ||

* [[OpenGL:Tutorials:Using_Vertex_Buffer_Objects|Using Vertex Buffer Objects]] | * [[OpenGL:Tutorials:Using_Vertex_Buffer_Objects|Using Vertex Buffer Objects]] | ||

+ | * [[OpenGL:Tutorials:Taking_a_Screenshot|Taking a screenshot]] | ||

====Java==== | ====Java==== | ||

* [[OpenGL:Tutorials:Java:JOGL:Introduction|Introduction to using OpenGL in Java with JOGL]] | * [[OpenGL:Tutorials:Java:JOGL:Introduction|Introduction to using OpenGL in Java with JOGL]] | ||

* [[OpenGL:Tutorials:Java:LWJGL:Introduction|Introduction to using OpenGL in Java with LWJGL]] | * [[OpenGL:Tutorials:Java:LWJGL:Introduction|Introduction to using OpenGL in Java with LWJGL]] |

## Latest revision as of 08:14, 26 December 2012

#### C

- A quick intro to some OpenGL theory, including matrix stacks
- Picking an object
- Basic Bones System
- A simple GLSL example code
- Setting up OpenGL with X11

#### C++

- Setting up an OpenGL project in Visual Studio .NET
- Texture fonts in OpenGL
- Extensions Basics
- Using 3-dimensional textures
- Getting Started with GLSL – Tangent Space Bump Mapping
- Virtualized Lights with OpenGL and GLSL
- Using Quaternions to represent rotation
- OpenGL Tutorial Framework
- OpenGL Selection Using Unique Color IDs
- Generating Mesh Shadows On Terrain Using OpenGL
- Using Vertex Buffer Objects
- Taking a screenshot